
STEAM Conference:
Inclusive education and entrepreneurship in the social economy
University of Oviedo
When? April 8, 2025
from 9.30 am to 2 pm
Where? University of Oviedo
Faculty of Teacher Training and Education Assembly Hall (North Building)
Who organizes it?
Sistema THEAD and ASATA
DESCRIPTION
Science, technology and entrepreneurship must be drivers of inclusion. In this in-person event, we will explore how the STEAM approach can become a transformative tool to ensure a more equitable, accessible education aligned with the values of the social economy. We will discover inspiring experiences, real challenges and opportunities to build a more inclusive future together.
Why participate?
Enjoy a dynamic day with activities designed to inspire and connect:
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Talks: Experts in education and inclusion who will share strategies and good practices.
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Workshop: Discover what universal learning design is and how to apply it with Scratch Tactile
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Networking: Share experiences, create connections and generate ideas with other professionals and people committed to accessibility.
Who is it addressed to?
It is aimed at educators, technology teachers or teachers of any discipline, communication professionals, organizations, social economy entities and public and private organizations, designers and/or software developers, as well as anyone interested in learning and sharing resources and experiences around digital inclusion.
Agenda
9:30
Welcome and registrations
10:00
Welcome and introduction
10:30
Round table
11:00
Featured presentations
12:00
Breakfast and Networking
12:30
Scratch Tactile: innovation and accessibility for STEAM learning
13:45
Closing
Present

Maria Seoane
Co-founder and CEO of Sistema THEAD

MIguel G. Lastra
Manager of ASATA, representative organization of the Asturian social economy.

Celestino Rodriguez
Dean of the Faculty of Teacher Training and Education at the University of Oviedo

David Artime Garcia
General Director of Educational Inclusion and Organization of the Ministry of Education of the Principality of Asturias.
Round table
Moderator:

Paola Ariznavarreta
Entrepreneurship technique in ASATA
Professionals

Beatriz Cid
CEO at CIDkids-ASATA

Roger Olivella
Co-founder Sistema THEAD

Maria Verdeja
Degree and doctorate in pedagogy from the University of Oviedo.
1st Track Experiences
Presents:

Emilio Alvarez Arregui
Professor of Didactics and Organization at the University of Oviedo and currently, President of the UNESCO Center of Asturias, Professor-Tutor of the Asturias Associated Center and head of the Orientation and Employment Center at the UNED

Ines Fernandez Cuenca
Ana Maria Fontan Menendez
Beatriz Cid
Innovation Project
"Our Smart City" is an Educational Innovation project promoted by ASATA with the support of the University of Oviedo and other public and private agents. Students start from their immediate environment to explore the past and imagine a smart city of the future, based on science, technology, sustainability and inclusion.
Through active methodologies, STEAM education and project-based learning, children become architects and engineers of a new city, fostering creativity, cooperation and critical thinking, with Oviedo as a starting point.
David Garcia Menendez
Lucia Ruiz Galan
Robotics Competitions:
play to learn
Our experience, “Robotics Competitions: Play to Learn”, is based on how robotics competitions can be a powerful and motivating educational tool. Through participation in tournaments and challenges, students learn robotics, programming and design, but also develop key skills such as teamwork, problem solving and creativity.

2nd Track Experiences
Presents:

Maria Esther del Moral
University Professor. Teaches ICT applied to Education. Faculty of Teacher Training and Education. University of Oviedo (Spain). Coordinates the TECN@ Research Group: Technology and Learning.

Nerea Lopez Bouzas
Jonathan Castaneda Fernandez
An inversion game to increase communicative competence in students with ASD
An immersive digital game has been created to stimulate communication in people with Autism Spectrum Disorder. It includes text, voiceovers, information windows, images, videos, links to audiovisual and interactive resources, and augmented reality, which allows you to observe animals, characters and elements of the jungle in 3D in the same classroom, and most importantly: from the beginning of the game, students are immersed in a pirate adventure where they are the protagonist. The game integrates different missions, prizes in the form of gold doubloons to advance in the story, and rewards at the end of each mission such as binoculars, hooks, pirate hats and, finally, a diploma and downloadable.

Felipe Exposito Rio
Ayho!: Technological innovation for the labor inclusion of people with disabilities
Guidance and Training Technician for people with disabilities at Inserta Empleo Asturias.
Scratch Tactile: innovation and accessibility for STEAM learning


Sistema Thead
Sistema THEAD is a non-profit cooperative that carries out programs, research and works for inclusion and digital accessibility.
Introducing Scratch Tactile , an accessible, screen-free Open Source (maker) programming resource.
They are also working on diversi:bit, a new accessible expansion board for micro:bit.
Closure

Adolfo Rivas Fernandez
Doctor in Psychology, he has been Managing Director of the Vinjoy Foundation since 1997 and creator of the Advanced Socio-Educational Intervention Model. In addition, he is a writer and author of several books and articles on socio-educational intervention and contributes to the development of knowledge in this field.

Covadonga Rodríguez Fernández
Associate professor at the Faculty of Teacher Training and Education at the University of Oviedo. Coordinator of educational innovation projects at ASATA.
With the support of
